Boberg 1. is a performance piece exploring frictions between now and then, between distant and present memories. By merging elements considered to be real/analogue/physical with synthesized/virtual/digital, this piece creates audiovisual dissonances, where structures and materials create an improvised and fragmented story of a specific place. The collected items and sounds origin from a personal archive, an old archive spanning centuries. While going through this archive, traces of people with stories were unfolding. By sorting out objects that once belonged to, and were used by, distant relatives annotate untold stories that today are forgotten. This is a way of giving life to these objects and giving life to new stories, and new memories. By using three cameras and computer vision algorithms, a real-time system is created which connects digital and physical elements. The cameras are acting as the violin, and the objects acting as the bow. The images are floating between abstract and representational, where the objects’ form and structure are central rather than its tactility or function. Each camera has different musical characteristics, separating staccato and legato sounds. The visual output consists of a grid where each screen is divided into input and output, where the output is a graphical representation of how the sounds are controlled by the objects. As such, image and sound are experienced as one entity and the process is transparent and immediate, allowing the audience to create their own audiovisual story.