'Digital Border' is a response to the increasing problems associated with human-made borders, inspired by personal historical experience with the north/south border in Ireland, and potential future issues following Brexit. Game-making tools and techniques are employed in a painterly manner, whereby randomly generated landscapes are reiterated until natural borders emerge. These landscapes are then populated with miscellaneous game objects to produce self-contained vignettes which are then ‘photographed’. A narrative is implicit rather than explicit. The scenes are devoid of humans, and what we are left with are the quiet and contemplative situations that arrive both before and post-incident. Generic and typical game objects such as vehicles, barrels and cover take on new and sinister meanings, bridging the gap between ultra-violent game culture and the difficulties inherent in real-life border areas. The work is displayed as a number of triptychs, with glossy aluminium/acrylic print which is sized and shaped to resemble mobile phone screens to inject a level of truth into this suggested reality.